· With RPG maker MV I can do exactly what I want: Host a game on my website, and update it periodically. However, when hosting my game online, the games save will be saved in the cookies. Which means deleting your cookies also deletes you savegame, since I want to make a game which is played on the long term. I used to play cookie clicker. If anyone knows it, I am sure you guys . · I recently downloaded RPG Maker Ace and when I try to save the game/project, it saves it in Documents! I would like to know if there is any way to change or stop this program (also happens with some video games) from saving the projects in this location and possibly save it in a sub-folder of Documents or within the Program x86 files themselves. · I'm not sure where the exact save directory is (especially in case of web games), but I would expect only Flash games to put save files in the one you mention. RPG Maker on the web uses HTML5, so it's most likely located in your browser's local storage, indexed db something like that.
RPG Maker MV RPGSAVE Editor is an online text editor dedicated to editing the saves of the games created with RPG Maker MV. The saves of the games created with RPG Maker MV is compressed and cannot be edited with a regular text editor. This editor provides the minimum functionality needed to edit saves. Download bltadwin.ru files here. Save and unpack "LoQO_ini_bltadwin.ru" to the same directory as SGEdit. Start the program by opening "bltadwin.ru", then click "Settings" and "Load" (Or CTRL + L). Load bltadwin.ru file relevant to the game that created the save file you are editing. Warning: Using an bltadwin.ru file may result in corrupted saves! Version Fixed a bug where if an event whose location is to be saved starts with a direction other than down, the direction would be overwritten when loaded. Version Updated the Save Event Location to save an event's direction even if it didn't move. Version Fixed a bug where reset locations would not save properly.
By default, RPG Maker MV defaults all of the saves to RPG FileX. All web-based RPG Maker MV games would then use the same configuration, same global save file, and all RPG Maker MV games played by an individual would share the same save slots. This can be very problematic. But, the problem is, i've to create a save folder before, so the game will be saved in that save folder. If there isn't any save folder, the game won't be saved. All i want is, the game will check either there is a game folder or not and if not, create one and save in that. I'm not sure where the exact save directory is (especially in case of web games), but I would expect only Flash games to put save files in the one you mention. RPG Maker on the web uses HTML5, so it's most likely located in your browser's local storage, indexed db something like that.
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